

If you find an element not working, look for the conflicts in the MO info pane and move your mods accordingly. The way the list is ordered will give a working setup. It is not an all-inclusive list and you can add mods to it or remove the ones you do not want. The list below can be used as a starting point for installing the mods you need. We are still held to the MO last file wins rule though for a properly working setup. UIO is a NVSE mod that dynamically creates the required Hud extensions at game launch allowing you to add, remove or change the order of UI hud mods in the priority order of MO. UIO does in MO what Unified hud did in Nexus Mod manager. With the advent of UIO, the final obstacle to a working HUD in Fallout New Vegas has been removed. MO has matured to the point where the mods I tried below installed without error and they will see other mods when being installed. Mod Organizers mod isolation feature prevented a mod being installed from seeing other mods that are required and some mods refused to even install due to not being handled properly, necessitating the use of FOMM to install UI mods as one big mod.

When Using MO as your mod manager it was not easy to install UI/ HUD mods without the use of third party tools, which added a layer of complexity to the process of installing UI/ Hud mods. After many iterations I believe I have laid the groundwork for a successful install of the UI mods in Mod Organizer ( MO) with UI Organizer (UIO).
